Summary

Hi, my name is Jan Zamazal and I am 3D artist and game developer. What started as a hobby during early school years is now my full time work.
First professional experience with graphic art and game development I got in 2006. I started work as an occasional freelance artist during my university study at Brno University of Technology, where I gradueted with Bachelor’s Degree in Civil Engineering in 2010.

Nowdays, I am working as Lead Weapons and Objects artist at MADFINGER Games.

Skills
3D Modeling | Hard Surface Modeling | Weapon Modeling | Prop Modeling | Environment Modeling | Weapon Design | Prop Design | Environment Design | Texturing | Texture Baking | PBR Texturing | Concept Art

Software proficiency
3ds Max

Photoshop

Substance Painter

Zbrush

Unity

xNormals

RizomUV

Experience
Lead Weapons And Objects Artist
MADFINGER Games

September 2018 – Present

Senior 3d Artist
MADFINGER Games

August 2016 – September 2018

3D Artist
MADFINGER Games

March 2013 – August 2016

Freelance Artist
Mostly for Fanatic Games (Dexter 2, Mafia III and others projects)

April 2012 – April 2013

Freelance Artist
Mostly for Hammerware

2006 – 2011

Worked on

Title
Shadowgun War Games

Company
Madfinger Games

Role
Lead weapons/objects artist

Year
2020

Platforms
Android, iOS

Title
Shadowgun Legends

Company
Madfinger Games

Role
Lead weapons/objects artist

Year
2018

Platforms
Android, iOS

Title
Unkilled

Company
Madfinger Games

Role
Weapons/object artist

Year
2015

Platforms
Android, iOS

Title
Dead Trigger 2

Company
Madfinger Games

Role
Environmental artist

Year
2013

Platforms
Android, iOS, Facebook

Title
Family Farm

Company
Hammerware

Role
3D artist

Year
2011

Platforms
Windows, Linux, Mac

Title
Aquadelic GT

Company
Hammerware

Role
3D artist

Year
2007

Platforms
Windows