Summary
Hi, my name is Jan Zamazal and I am 3D artist and game developer. What started as a hobby during early school years is now my full time work.
First professional experience with graphic art and game development I got in 2006. I started work as an occasional freelance artist during my university study at Brno University of Technology, where I gradueted with Bachelor’s Degree in Civil Engineering in 2010.
Nowdays, I am working as Lead Weapons and Objects artist at MADFINGER Games.
Skills
3D Modeling | Hard Surface Modeling | Weapon Modeling | Prop Modeling | Environment Modeling | Weapon Design | Prop Design | Environment Design | Texturing | Texture Baking | PBR Texturing | Concept Art
Software proficiency

3ds Max

Photoshop

Substance Painter

Zbrush

Unity

xNormals

RizomUV
Experience
Lead Weapons And Objects Artist
MADFINGER Games
September 2018 – Present
Senior 3d Artist
MADFINGER Games
August 2016 – September 2018
3D Artist
MADFINGER Games
March 2013 – August 2016
Freelance Artist
Mostly for Fanatic Games (Dexter 2, Mafia III and others projects)
April 2012 – April 2013
Freelance Artist
Mostly for Hammerware
2006 – 2011
Worked on
Title
Shadowgun War Games
Company
Madfinger Games
Role
Lead weapons/objects artist
Year
2020
Platforms
Android, iOS
Title
Shadowgun Legends
Company
Madfinger Games
Role
Lead weapons/objects artist
Year
2018
Platforms
Android, iOS
Title
Unkilled
Company
Madfinger Games
Role
Weapons/object artist
Year
2015
Platforms
Android, iOS
Title
Dead Trigger 2
Company
Madfinger Games
Role
Environmental artist
Year
2013
Platforms
Android, iOS, Facebook
Title
Family Farm
Company
Hammerware
Role
3D artist
Year
2011
Platforms
Windows, Linux, Mac
Title
Aquadelic GT
Company
Hammerware
Role
3D artist
Year
2007
Platforms
Windows